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Thursday, October 26th, 2006

    Time Event
    7:52a
    Favorite spell: Summon beer
    I reminded myself to ask about site development, then forgot again. Well, now I've written down my main questions so I can ask them this afternoon.

    Well. The first Summon Night game on GBA had a simple premise: explore this maze, win that tournament. It had a nice short intro, and it didn't aspire to be the next Xeno-whatever. On the other hand, it confined the player to lots of interior environments and a seriously grungy city.

    So one of the good/bad things about Summon Night 2 is that it tries for a slightly more complicated story. It isn't anything unusual either, since there's a lot of stuff involving sealing up the giant evil thing that was almost released (it's all been done before). The hero almost gets blamed for this, but then the game wisely sidesteps the old "OH NOEZ" angst.

    The gameplay is much the same, but I was so glad to see that a lot of it happens outside. There was a time when I was okay with games about trudging through devastated landscapes and then ruins and then... Now I'm ecstatic to have the virtual version of "get out of the house."

    Current Mood: geeky
    Current Music: Squaredance - Adventurous Break

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